go.lema.org is a Fediverse instance that uses the ActivityPub protocol. In other words, users at this host can communicate with people that use software like Mastodon, Pleroma, Friendica, etc. all around the world.
This server runs the snac software and there is no automatic sign-up process.
30 April and already the rhubarb is going crazy. Macintosh 512 for scale.
#RetroComputing #MARCHintosh #rhubarb
Found out that there are efforts to reboot Compute!'s Gazette expanding its scope for all retro computers (no longer just Commodore 64). See https://www.computesgazette.com
Here's another floppy disk visualization. This is IBM's "Adventures in Math" - no crazy copy protection, but it's another single-sided floppy imaged on both sides.
The unformatted side again shows a faint echo of the data on the formatted side. I think that's super neat.
Kung Fu SID Reviewed: Root42 Tests the New Open-Source SID Replacement
#C64 #SIDChip #KungFuSID #RetroComputing #Commodore64 #OpenSourceHardware #Root42 #Chiptune
https://theoasisbbs.com/kung-fu-sid-reviewed-root42-tests-the-new-open-source-sid-replacement/?feed_id=3063&_unique_id=681222d5949a4
PetPet v1.00: Cross-Platform PETSCII Editor for Commodore 64 Graphics
#Commodore64 #PETSCII #PetPetEditor #RetroComputing #C64Art #Python3 #Revision2025 #CrossPlatformTools #VintageGraphics
https://theoasisbbs.com/petpet-v1-00-cross-platform-petscii-editor-for-commodore-64-graphics/?feed_id=3059&_unique_id=68121f4397870
My mighty A1200 @ Revision 2025, with an added Lynx for good measure
(we at Retroguru released a Lynx entry called "Wayzard" which made #3 in the game compo!). Newton demo next year? :-) @revisionparty @newtontalk #retrocomputing
Am I insane or have datasettes not degraded as badly as diskettes? Many of my disks are busted, most of my tapes load #commodore64 #c64 #retrocomputing
My first real computer, following some of the early game consoles. Well, I had a Commodore 128 to be exact, but I spent about 95% of my time playing games in C64 mode. 🕹️😁
𝘾𝙧𝙚𝙖𝙩𝙞𝙣𝙜 𝙩𝙝𝙚 𝘾𝙤𝙢𝙢𝙤𝙙𝙤𝙧𝙚 64: 𝙏𝙝𝙚 𝙀𝙣𝙜𝙞𝙣𝙚𝙚𝙧𝙨' 𝙎𝙩𝙤𝙧𝙮
https://spectrum.ieee.org/commodore-64
#gaming #games #game #gamer #RetroGaming #RetroComputing #RetroGames #VintageComputing #retro #commodore #1980s #tech #technology #vintage #nostalgia #old #digital #Commodore64 #C64 #chiptune #PixelArt
Oh look - it's a new blog post, an introduction to the USCD p-System Editor, *written on* the UCSD Pascal Editor:
https://markbessey.blog/2025/04/29/ucsd-pascal-in-depth/
Yes, this means that my #Rust #psystem utility can successfully copy files off of the emulator disk image, and convert them into Mac-formatted text, from the frankly bizarre format that's native to the text editor.
Heyo, I'm new to Wafrn and a former Cohost user. I love retro computers and I may blog about it from time to time.
Why Wafrn? Most fedi stuff is too "fast" for my tastes. Even the Mastodon instance I'm signed onto has a 500 character limit, but I'm used to writing in-depth posts about my adventures with old devices or retro computers or whatever.
I may get the ball rolling by posting some of my older and newer write-ups on here, and test to see how I like this platform. I hope to meet new friends and stuff.
Here's an old photo I took of my 2004 laptop running NetBSD (Omoikane: 256 MB of RAM, no SSE2 instructions, etc).
See ya around.
(EDIT: just noticed the photo isn't showing up for some Mastodon users, I may have to take a different approach. Here's a similar photo of my laptop from my Neocities: https://jetsetruri.neocities.org/blog/2024-06-24_omoikane-001.jpg )
Does anyone have a copy of Forest Baskett's paper: "Pascal and Virtual Memory in a Z8000 or MC68000 based Design Station," COMPCON 80, Digest of Papers, pp 456-459, IEEE Computer Society, Feb. 25, 1980?
Who just bought two 30cm IDC-10 cables? This guy.
Because this guy previously didn't order long enough ones, so this guy has to spend more correcting a silly mistake.
This guy sometimes sucks. Don't listen to this guy.
Retro videogame fiction, mostly gamebooks, type-in-and-reads.
I've posted about this before, but it got a bunch more books since then.
https://archive.org/details/RetroGamingBooksFiction
#retrocomputing
These last days I've actually implemented the things I wanted to do since a while in my 6502 debugger, and it now counts cycles with page-crossing penalties, resolves y-indirect "($nn), y" memory accesses, warns me when a function returns with a stack imbalance.
It can now also exclude files or segments from the symbol-resolving, which is good when your projects have nine opponents sharing the same segment at different times.
I'm impatient to use all that extra help on my next project!
Thirty years ago to do the day (29th April 1995) I unveiled my "Quazar Surround" soundcard for the SAM Coupe computer at the Gloucester SAM & Spectrum show. This was my first hardware release for the SAM, with the soundcard adding multichannel digital sound, with surround sound outputs. A stereo sampler module followed, and oh so much vital software support!
Now, with initial pre-orders almost fully shipped out, orders are fully open for the latest edition of this fantastic sonic interface! So grab yourself a new Quazar Surround soundcard bundle at:
https://www.samcoupe.com/quickshop.htm
(Two options available - with introductory software on either floppy disks or a SD card if you've the Trinity Ethernet Interface for mass storage on your SAM.)
Curious to hear what it can do - there's a few tracks on the audio CD with issue 11 of SAM Revival magazine - see the quick shop link above to grab that issue!
#samcoupe #retrocomputing #retrogaming #synth #demoscene #indiedev
Today is a good day for retrocomputing fans as they can now use ReactOS with the old 3dfx Voodoo 5 graphics card that was powerful at its time. Congratulations!
ReactOS is an “open-source Windows” operating system that provides support for most Windows applications that support Windows XP using the NT 5.2 compatibility layer. Games can now run with ReactOS on computers that use the 3dfx Voodoo 5 graphics card.
You can now run such games with the old binary drivers for the Voodoo 5 “VSA-100” that are built for Windows. This graphics card is compatible with ReactOS, because the compatibility layer works very well with it. However, further patches may be required to further improve the retro gaming experience.
If you want full performance out of your Voodoo 5 during your gaming sessions, you must install MesaFX/WickedGL.
#3dfx #3dfxVoodoo5 #news #Retrocomputing #Tech #Technology #update #Voodoo5
DECtalk speech synthesizer archive https://lobste.rs/s/xiiqar #retrocomputing
https://dectalk.nu/
Alter Joystick am C 16 | 64'er Magazin
https://www.64er-magazin.de/8505/joystick.html
#c64 #retrocomputing #64er
Inkompatibilität bestimmt den C 16 — auch bei den Joystickports. Mit ein wenig Geschick läßt sich jedoch ein Adapter herstellen.
Sitting at my desk, trying to get work done, knowing that my BlueSCSIv2 is supposed to be delivered today ...
Well, it turns out that it doesn't matter that my BlueSCSI is due to arrive today, because I went and installed the CIRTECH SCSI card in my IIgs and it let out the magic smoke.
I put it into Slot 7, made sure it was seated, then switched on the computer. There was a weird crackle, a puff of sweet-smelling smoke escaped from the card, and the computer shut down.
Just before the Easter weekend, I received the replacement #SCSI card from the very kind eBay seller. I updated them to know it had arrived in good order, but that I wasn't going to be able to try it out for a few days because of guests and festivities.
But I got around to it. AND I INSTALLED IT THE RIGHT WAY 'ROUND THIS TIME.
(I'm never going to forget that I did that ...)
#IIgs #AppleIIgs #Retrocomputing #NewEnglandVintageComputing
Why and when did we lose the ability to create designs like this and make all tech boring black boxes?
Archie anonymous FTP search revival https://lobste.rs/s/gmh1nw #retrocomputing
http://archie.macdomain.net/
Cool #RetroComputing mini-project :) https://system31.simone.computer/blog/recreating-hackers-movie-ui
@ry @kalleboo Ooooh, Think Pascal.
Back in … 1989? a club colleague introduced me to the local uni’s computer lab, filled with Mac II. Base config, 13" color screen with 640x480 in 256 colors, with Hypercard and Think Pascal on it. And some word processor.
Coming from the Atari ST, the Mac II wasn’t much faster than what I had, and the GUI was theoretically similar.
But ThinkPascal felt sooo much more advanced due to the tight integration of its source level debugger into the IDE. On the ST, debuggers weren’t integrated yet into the UI, and were cumbersome to use.
So Think Pascals step-by-step debugger and variable inspection in windows were mind-blowing for me ("how to they do this in supervisor mode, and yet have full access to high-level OS/grafport/window calls?" -- little did I know how hacky System 6/7 were).
These memories.
#retroprogramming #retrocomputing #macos #mac68k #atarist #pascal
31 years ago was a sad day. It was the day Commodore declared bankruptcy. What went wrong for Commodore? It's simple. And it's complicated. And mostly Irving Gould's fault. #Retrocomputing https://dfarq.homeip.net/why-commodore-went-bankrupt-in-1994/
In between family, food etc. On and off. Still not getting a connection. Bloody Rosetta. #retrocomputing
In the late 1980s our small game dev team developed 2 Amiga music editors: SIDmon and Digital Mugician, both featuring synth sounds and sampled sounds.
Mugician was published by the British Thalamus game publisher in 1990, and was used for several Amiga games, including our own.
This is our composer Ramon Braumuller's 4-channel Mugician intro.
Check the #TeamHoi hashtag for more tunes.
#music #soundtrack #commodore #amiga #RetroComputing #retro #synth #chiptune #audio #sound #RetroTech #tech
Continuing a thread about our Amiga music and editors (see previous posts), here are some screenshots from our Digital Mugician, published in 1990 by the British Thalamus game publisher.
Motivated by a request from @hanno, today I scanned the manual I wrote for Mugician.
The program, manual, info, music (as MP3 and mods) and more can be downloaded for free here:
https://archive.org/details/digital-mugician-amiga-music-editor
#commodore #amiga #RetroComputing #RetroGaming #TeamHoi #RetroGames #retro #music #chiptune #synth #audio
Installed the BZR Player on Windows, capable of playing over 650 audio file formats, such as lots of Amiga module formats, including our Digital Mugician music editor files.
The BZR Player has a WAV output option, which enabled me to convert the 7-channel intro tune for a demo of our game Hoi (1992), composed by Ramon Braumuller.
Check the #TeamHoi hashtag for more tunes.
#commodore #amiga #chiptune #music #audio #synth #RetroComputing #RetroGaming #RetroGame #retro
The BZR Player (see previous post in this thread) allowed me to resurrect an Amiga music module I hadn't been able to convert to MP3 yet.
It's a looping song by Ramon Braumuller for a hidden sub-game in level 3 of our game Hoi (1992). The game was a shoot 'em up that increased in speed, so the tune reflects the hectic gameplay. 🙂
Check the #TeamHoi hashtag for more tunes.
#commodore #amiga #chiptune #RetroComputing #RetroGaming #GameDev #RetroTech #retro #music #synth #audio #soundtrack
In 1990 our Amiga shoot-'em-up game Venom Wing was released by the British Thalamus game publisher.
I asked our musician Ramon Braumuller to create a fitting title tune, reflecting the adventures of a space fighter pilot. As Ramon is a very skilled drummer, I also asked him to process a drum solo into the 4-channel tune. The size of the tune, including all sound samples, is 168 kilobytes.
Check the #TeamHoi hashtag for more tunes.
Our small dev team's Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This tune was composed by our musician Ramon Braumuller for a hidden bonus level in level 2.
Most of the game tunes were designed to be repeated, hence the abrupt ending.
Check other posts in this thread and the #TeamHoi hashtag for more tunes and info.
#commodore #amiga #chiptune #music #ElectronicMusic #RetroComputing #RetroGaming #game #games #gamer #GameDev #retro #VintageComputing #synth #audio
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This cheerful tune was composed by our musician Ramon Braumuller for level 1, using our own music editor Digital Mugician.
The tune reflects the sheer fun we had creating the game back in the early 1990s.
Check other posts in this thread and the #TeamHoi hashtag for more.
#commodore #amiga #chiptune #music #ElectronicMusic #RetroComputing #RetroGaming #game #games #gamer #GameDev #retro #VintageComputing #synth #audio
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This rhythmic tune was composed by our musician Ramon Braumuller, reflecting Hoi level 2's construction site environment. The track was made using our own music editor Digital Mugician.
Check other posts in this thread and the #TeamHoi hashtag for more.
#commodore #amiga #chiptune #music #ElectronicMusic #RetroComputing #RetroGaming #game #games #gamer #GameDev #retro #VintageComputing #synth #audio
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This jolly tune was made by our composer Ramon Braumuller for level 3, where Hoi flies around with a jetpack. Our own music editor Digital Mugician was used.
The track was originally composed for our uncompleted 1988 game Ragnov.
Check other posts in this thread and the #TeamHoi hashtag for more.
#commodore #amiga #chiptune #music #ElectronicMusic #RetroComputing #RetroGaming #games #gamer #GameDev #retro #synth #audio
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This easy-going tune was made by our composer Ramon Braumuller for level 4, where Hoi needs to dive underwater.
The track was created using our own music editor: Digital Mugician.
Check other posts in this thread and the #TeamHoi hashtag for more.
#commodore #amiga #chiptune #music #audio #ElectronicMusic #RetroComputing #RetroGaming #retro #VintageComputing #game #games #gamer #gaming #GameDev #retro #synth #audio
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This mad tune was made by our composer Ramon Braumuller for level 5, an over-the-top abstract level filled with effects, which resulted in the first-ever epilepsy warning on a game box.
Check other posts in this thread and the #TeamHoi hashtag for more.
#commodore #amiga #chiptune #music #audio #ElectronicMusic #RetroComputing #RetroGaming #retro #VintageComputing #game #games #gamer #gaming #GameDev #retro #synth #audio
Made a quick collage of cropped details from Hoi game screenshots I used for my Hoi soundtrack posts (see / hear previous posts in this thread).
Hoi info and free game downloads:
https://archive.org/details/HoiAmiga
#PixelArt #graphics #RetroGaming #RetroComputing #commodore #amiga #retro #VintageComputing #game #games #gamer #gaming #GameDev #1990s
In 1993, our small game dev team released an Amiga puzzle game called Cognition.
This is the title soundtrack by our composer Ramon Braumuller, mod file size: 166 KB.
Our coder made a tool to convert 16-bit digital sounds to the Amiga's 8-bit audio via a MIDI cable, to circumvent audio quality loss when using an analog-to-digital sampler device.
This resulted in crisp sound samples for the track's instruments.
More: #TeamHoi
#commodore #amiga #RetroGaming #RetroComputing #GameDev #games
The origins of 86-DOS aka QDOS, the ancestor of MS-DOS. Back then there were surprisingly few 8086 boards small software houses and enthusiasts could develop and test their code with.
🇯🇵 Why Did Futuristic Japan Fall Behind Digitally? | Insight
Only two days left of #AmigApril
This Easter weekend was the Revision 2025 Demoparty in Saarbrücken, Germany. I never was at a demo party but somehow I got caught up in the live stream. That was quite fun. Looks like a combination of a Lan Party, a hacker conference, a festival and a party 😀
So here is a nice demo that was release there: Lupus Reditus by Tristar & Red Sector Inc. & Mystic
#retrocomputing #retrogaming #amiga #commodore #demoscene #demo #revision #revision25 #revision2025